Classic Knight

Classic Knights represent the main class of the Knight faction.

Classic Knights possess some of the strongest low-level shooters, Crossbowmen (a must-have upgrade from Bowmen). In mid-level melee, they rely on the slow but sturdy Swordsmen or later Guardians, and the extremely fast and super-retaliative Griffins and later Royal Griffins. Higher-level units include the shooting Monks and later the buff-casting Clerics, the long-range, charge-ahead Cavalry and later Paladins, and the flying Angels and later Archangels.

Together with its alternative class, Holy Knight, the Knight faction offers a great degree of flexibility as it can be played focusing either on Might or Magic. Knights are a popular faction, typically coming in third after Elves and Dark Elves.

With their special ability, Training, Classic Knights can raise their troop count by recruiting extra citizens. Lower-tier troops may be passed up to recruit more higher-level ones. To take advantage of this, Training Chambers must be built in the castle on Combat Level 3 or later. Because of this special ability, successful play as a Classic Knight relies heavily on the faction skill level.

Classic Knights start with +1 Defense, and their unique racial talent is Escort. They may study Holy and/or Darkness magic.