Creature Abilities

Most creatures in Lords of War and Money (as well as Barbarian characters) possess special abilities.

Types of abilities

 * Passive abilities: Effective by default (without player participation) and permanent.
 * Generic abilities: Effective without player participation, but occur on certain creature actions.
 * Activated abilities: These require player action. Usually activating an ability consumes the creature's turn. To activate an ability, click the "Spell/Ability" button to specify the target or the area for the ability on the battlefield. To cancel, click the "Spell/Ability" button one more time.
 * Triggering abilities: May trigger during any attack. The probability of triggering depends on the ratio of the total HPs of the attacker and the target.

Probability of triggering
The chance (probability) of triggering an ability is determined based on the following rules:

1. If the attacker's HP is greater than the target's, then

Probability = 25% + 3% * (Attacker's HP / Target's HP)

Otherwise,

Probability = 25% - 3% * (Target's HP / Attacker's HP)

Example 1: 150 Recruits (6 HP each, capable of Stun), attack 30 Elven Bowmen (10 HP each). Since the attacker's HP is greater than the target's, we apply the first formula to get the probability of Stun: 25% + 3% * (900/300) = 25% + 3% * 3 = 34%. (This is roughly 1-to-2 odds.)

2. Probability is always in the range 5%...75%.

Example 2: 5 Recruits (6 HP each, capable of Stun), attack 30 Elven Bowmen (10 HP each). Since the attacker's HP is less than the target's, we apply the second formula: Probability = 25% - 3% * (300/30) = 25% - 3% * 10 = -5%. However, since probability cannot be less than +5%, it is finally evaluated as +5%. (This is roughly 1-to-19 odds).

3. When exactly probability evaluated varies depending on the ability:
 * For Fatal blow, Knocking shot and Stun, the HPs of the stacks before the attack are used to evaluate probability.


 * For Blinding brilliance, Fear attack, Knockback, Mayhem, Shadow whip, Thunderbolt, and Unruly, the evaluation occurs after the attack and before the target's retaliation.


 * Blinding brilliance, Knockback, Mayhem, Shadow whip, and Thunderbolt can also trigger on retaliation strikes. Note: If Blinding brilliance triggers on retaliation, it interrupts any attacker's actions supposed to occur after their strike (e.g. such abilities as Strike and return, Triple strike, etc.).

Abilities of Playable Creatures
TBD

Abilities of Neutral Creatures
TBD

Abilities of Barbarian Characters
TBD

Caster Spells
TBD